Moto Hell - The Motorola Modding Community
November 21, 2024, 06:21:35 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: The forum is no longer active and registration is disabled; however you can still fetch everything as guest.
 
   Home   Help Facebook Search Calendar Login Register  
Pages: 1 [2] 3 4 ... 6   Go Down
  Print  
Author Topic: [Tutorial]Porting the ELFPack |The Real PortKit|  (Read 69958 times)
silentsnow31802
Guest
« Reply #15 on: July 07, 2008, 03:38:12 am »

Thats what I thought but I believe I setup everything correctly. I will double check tomorrow as its 3:30AM right now and I must sleep.

*EDIT*
Well I flashed a MP with the Elf already installed, played with it for a while and didnt like it. Flashed back to the one I had before and the Elf is still working. I have not enabled Motomixer or anything else Elf related in this MP. I dont understand why its still working but the only ones I wanted are working so im going to just go with it.
« Last Edit: July 07, 2008, 03:07:11 pm by silentsnow31802 » Logged
NiKSY
Guest
« Reply #16 on: July 07, 2008, 11:24:40 pm »

lol Probably both are ELF enabled. Nevermind, enjoy Smiley
Cheers! Wink
Logged
badguy
Guest
« Reply #17 on: July 27, 2008, 09:04:30 am »

i have to ask a dumb question. is that ";" meant to be in front of the path location? and doesn't it matter what the variable name is?
i followed the tutorial thoroughly but no files generated
Logged
treibi
Guest
« Reply #18 on: August 08, 2008, 01:38:06 am »

.2.1 Now! Control Panel/System/Environment Variables/System Variables/ - Path - add ";C:\PortKit" (I say again, C:\PortKit is the easiest place)Would I have question?   Should be anything in changing value or only  ;C:\PortKit
I do the tutorial but i have some problem.It is stopped and i have to push a button to run away.But when it do his the windows give me an error.The port kit run and do te 4 files.
Logged
leandrohb
Guest
« Reply #19 on: August 21, 2008, 08:36:28 pm »

   
donwloads link without permission / =
Logged
Ax_ter
Guest
« Reply #20 on: August 29, 2008, 03:39:40 am »

link died...
Logged
badguy
Guest
« Reply #21 on: August 29, 2008, 07:28:49 pm »

try these:
ads
PortKit

could you please let us know if you have any luck to make your own build? a couple of us couldn't get it to work.
Logged
Ax_ter
Guest
« Reply #22 on: August 30, 2008, 01:04:49 am »

i can successfully make build... theres another tutorial b4 this one Cheesy

http://rapidshare.com/files/141242318/PortKit_1.0_fullset.rar.html
Logged
badguy
Guest
« Reply #23 on: August 30, 2008, 09:38:46 am »

which kit did you use? this one or the one before this one?
what libgen did you use?
i don't know what i did wrong. it's frustrating.
« Last Edit: August 30, 2008, 10:31:24 am by badguy » Logged
Ax_ter
Guest
« Reply #24 on: August 31, 2008, 02:09:46 am »

which kit did you use? this one or the one before this one?
what libgen did you use?
i don't know what i did wrong. it's frustrating.

try use the one i gave you...

the libgen can get it from first page..

i dun remember who made the kit but i've taken it from here
Logged
badguy
Guest
« Reply #25 on: August 31, 2008, 11:55:45 am »

yea, i've tried the one you gave me. same thing happened. it didn't proceed after i press any key to continue. it just stuck.
that kit is made by gayoe i think
Logged
PackPunk
Cool guy
PHD modder
***

Karma: 57
Offline Offline

Posts: 2215


ROKR User (Not the zombie)


View Profile
« Reply #26 on: September 02, 2008, 07:49:21 pm »

I get this error when I porting, the problem is RAMTrans.exe, and the log...

I've use another RAMTrans but still error when executing it..
« Last Edit: September 02, 2008, 07:51:14 pm by packpunk » Logged

E398
ROKR E1
ROKR E8
Plants vs. Zombies
lvl18
Guest
« Reply #27 on: September 12, 2008, 05:35:14 am »

i've got the same problem, someone help us Embarrassed
Logged
PackPunk
Cool guy
PHD modder
***

Karma: 57
Offline Offline

Posts: 2215


ROKR User (Not the zombie)


View Profile
« Reply #28 on: September 13, 2008, 03:28:44 pm »

I've follow all the instruction but I can't make build correctly,
I use CG1 (with cut empty bytes and undo elfpack/register of course) from MotoHell MP.
it generated build, but there is a warning (log in attach)
And when I flash to CG1 it show "Read beyond end of file." (picture)

here are my files in my computer:

==========================================

C:\arm\licenses\licence.dat

C:\PortKit   | \build\
      | \libgen\
      | \obj\
      | dec2hex.exe
      | fsize.exe
      | CG1.bin
      | run.bat
      | make.cmd

C:\PortKit\libgen\   | armar.exe
         | armasm.exe
         | armcc.exe
         | armcpp.exe
         | FunctionFinder.exe
         | Libgen.exe
         | RAMTrans.exe
         | armar.dll
         | armasm.dll
         | armcc.dll
         | armcpp.dll
         | functions.pat
         | LTE.pat
         | LTE2.pat
         | LTE2_IROM.sym

C:\PortKit\obj\      | armlink.exe
         | BinToFpa.exe
         | fromelf.exe
         | tcc.exe
         | tcpp.exe
         | armlink.dll
         | fromelf.dll
         | tcc.dll
         | tcpp.dll
         | sysinfo.c
         | Config.ini
         | Autorun.o
         | elfloader.o
         | ElfloaderApp.o
         | libc.o

==========================================


I've make a path too, "C:\PortKit"

Do I miss something..? Or Do I wrong put some files?
Logged

E398
ROKR E1
ROKR E8
Plants vs. Zombies
NiKSY
Guest
« Reply #29 on: September 14, 2008, 01:06:41 am »

That warning you got is NORMAL. I get it too, everytime,  and my ELF Pack works...

As for "Read Beyond End Of File" - use the autopatcher attached first and than use that CG1 with Flash&Backup.
Logged
Pages: 1 [2] 3 4 ... 6   Go Up
  Print  
 
Jump to:  

Design By Forum Hosting
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines