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[Tutorial]Porting the ELFPack |The Real PortKit|

Started by NiKSY, May 02, 2008, 01:02:26 pm

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lvl18

i'm still having problem with RAMTrans.exe
cg1 is from the lifeII and libgen is 4.0  but i got this problem in every cg1 and libgen

PackPunk

E398
ROKR E1
ROKR E8
Plants vs. Zombies

PackPunk

Quote from: NiKSY on September 14, 2008, 11:06:41 am
That warning you got is NORMAL. I get it too, everytime,  and my ELF Pack works...

As for "Read Beyond End Of File" - use the autopatcher attached first and than use that CG1 with Flash&Backup.


Thanks Nick, I'll try... :)
E398
ROKR E1
ROKR E8
Plants vs. Zombies

lvl18

no, still the same problem, maybe something is wrong with my Xp

PackPunk

oh Nik, I've use ur autopatcher but it still "read beyond end of file". :(
E398
ROKR E1
ROKR E8
Plants vs. Zombies

NiKSY

Quote from: packpunk on September 14, 2008, 07:24:31 pm
oh Nik, I've use ur autopatcher but it still "read beyond end of file". :(


Cant be... :( I used it and it worked...

What have you done? Have you patched the CG1.smg(/.bin) file with it? Must work :S

PackPunk

I've tried =
- backup CG1 (cut empty and elfpack patch inside) then patched with autopatcher then made build from it then patched with it build.
- backup CG1 (cut empty and with undo elfpack) then patched with autopatcher then made build then patched with it.
E398
ROKR E1
ROKR E8
Plants vs. Zombies

mr.e1

September 15, 2008, 06:57:36 am #37 Last Edit: September 15, 2008, 07:11:31 am by mr.e1
"read beyond end of file".
thats because no more place to apply the patch, CG1 addres range(0 - C7FFFF)

did u cut it with FB3 ? MHell MP will end at C7FE1B(because of F2BT patch) and it's not enough place.
All u need is Hex editor(ex:XVI32) to find empty place inside the CG1 and Cut it from there.

try this address BB07D0 or C402C0.

PackPunk

I've already Undo F2BT patch.., and little modification of MoHell. But I use original CG1 from MoHell it still same.
How to use HexEditor to cut? just delete the address..?
E398
ROKR E1
ROKR E8
Plants vs. Zombies

mr.e1

yes.
use XVI32 to open your CG1, go to address (now u can see FF FF........ that is empty place) and Delete from Cursor, Save.


try this address BB07D0 , C402C0 (if u see FF FF FF..... u can cut from there).

NiKSY

Quote from: packpunk on September 15, 2008, 12:44:04 am
I've tried =
- backup CG1 (cut empty and elfpack patch inside) then patched with autopatcher then made build from it then patched with it build.
- backup CG1 (cut empty and with undo elfpack) then patched with autopatcher then made build then patched with it.


Man man man man MAN! CG1 without ELFpack and with cut empty bytes - use with PortKit!
Copy it, DONT USE THE SAME ONE. Than use autopatcher on it and you can patch ELFpack on to it.

So..
One CG1 for use with PortKit - cut empty bytes, no ElfPack, autopatcher not used
Second CG1 for use with FLash&Backup - use the autopatcher on it and than use it

PackPunk

Fhuh...., :)
Now I can make my own build...
Thanks to mr.e1 and NiKSI, ++ for you... :)
E398
ROKR E1
ROKR E8
Plants vs. Zombies


NiKSY

Fixed a couple of glitchesh in the guide ^^ So its 1.1 now weee :D