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[Tutorial]Porting the ELFPack |The Real PortKit|

Started by NiKSY, May 02, 2008, 01:02:26 PM

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silentsnow31802

July 07, 2008, 01:38:12 PM #15 Last Edit: July 08, 2008, 01:07:11 AM by silentsnow31802
Thats what I thought but I believe I setup everything correctly. I will double check tomorrow as its 3:30AM right now and I must sleep.

*EDIT*
Well I flashed a MP with the Elf already installed, played with it for a while and didnt like it. Flashed back to the one I had before and the Elf is still working. I have not enabled Motomixer or anything else Elf related in this MP. I dont understand why its still working but the only ones I wanted are working so im going to just go with it.

NiKSY

lol Probably both are ELF enabled. Nevermind, enjoy :)
Cheers! ;)

badguy

i have to ask a dumb question. is that ";" meant to be in front of the path location? and doesn't it matter what the variable name is?
i followed the tutorial thoroughly but no files generated

treibi

.2.1 Now! Control Panel/System/Environment Variables/System Variables/ - Path - add ";C:\PortKit" (I say again, C:\PortKit is the easiest place)Would I have question?   Should be anything in changing value or only  ;C:\PortKit
I do the tutorial but i have some problem.It is stopped and i have to push a button to run away.But when it do his the windows give me an error.The port kit run and do te 4 files.

leandrohb



badguy

try these:
ads
PortKit

could you please let us know if you have any luck to make your own build? a couple of us couldn't get it to work.


badguy

August 30, 2008, 07:38:46 PM #23 Last Edit: August 30, 2008, 08:31:24 PM by badguy
which kit did you use? this one or the one before this one?
what libgen did you use?
i don't know what i did wrong. it's frustrating.

Ax_ter

Quote from: badguy on August 30, 2008, 07:38:46 PM
which kit did you use? this one or the one before this one?
what libgen did you use?
i don't know what i did wrong. it's frustrating.


try use the one i gave you...

the libgen can get it from first page..

i dun remember who made the kit but i've taken it from here

badguy

yea, i've tried the one you gave me. same thing happened. it didn't proceed after i press any key to continue. it just stuck.
that kit is made by gayoe i think

PackPunk

September 03, 2008, 05:49:21 AM #26 Last Edit: September 03, 2008, 05:51:14 AM by packpunk
I get this error when I porting, the problem is RAMTrans.exe, and the log...

I've use another RAMTrans but still error when executing it..
E398
ROKR E1
ROKR E8
Plants vs. Zombies

lvl18


PackPunk

I've follow all the instruction but I can't make build correctly,
I use CG1 (with cut empty bytes and undo elfpack/register of course) from MotoHell MP.
it generated build, but there is a warning (log in attach)
And when I flash to CG1 it show "Read beyond end of file." (picture)

here are my files in my computer:

==========================================

C:\arm\licenses\licence.dat

C:\PortKit   | \build\
      | \libgen\
      | \obj\
      | dec2hex.exe
      | fsize.exe
      | CG1.bin
      | run.bat
      | make.cmd

C:\PortKit\libgen\   | armar.exe
         | armasm.exe
         | armcc.exe
         | armcpp.exe
         | FunctionFinder.exe
         | Libgen.exe
         | RAMTrans.exe
         | armar.dll
         | armasm.dll
         | armcc.dll
         | armcpp.dll
         | functions.pat
         | LTE.pat
         | LTE2.pat
         | LTE2_IROM.sym

C:\PortKit\obj\      | armlink.exe
         | BinToFpa.exe
         | fromelf.exe
         | tcc.exe
         | tcpp.exe
         | armlink.dll
         | fromelf.dll
         | tcc.dll
         | tcpp.dll
         | sysinfo.c
         | Config.ini
         | Autorun.o
         | elfloader.o
         | ElfloaderApp.o
         | libc.o

==========================================


I've make a path too, "C:\PortKit"

Do I miss something..? Or Do I wrong put some files?
E398
ROKR E1
ROKR E8
Plants vs. Zombies

NiKSY

That warning you got is NORMAL. I get it too, everytime,  and my ELF Pack works...

As for "Read Beyond End Of File" - use the autopatcher attached first and than use that CG1 with Flash&Backup.