Title: How to make/edit/decompile/compile MP & CG Post by: TaZ on August 23, 2007, 02:18:39 pm i wanna make my own monster pack based on existing fw's.
Could you tell me how do you make .SBF an SHX files? are you using a getOS mpkg to download FW? then how do you compile it to flashable format ??? how can i edit CG files? many questions, many doubts... just help me, explain please ::) Title: Re: How to make/edit/decompile/compile MP & CG Post by: Exploited on August 23, 2007, 09:57:39 pm here is how: http://www.e2mod.com/content/view/71/29/
Title: Re: How to make/edit/decompile/compile MP & CG Post by: TaZ on August 24, 2007, 05:34:42 am here is how: http://www.e2mod.com/content/view/71/29/ i can't understand where i must put a checksum? which file?sbf ??? Title: Re: How to make/edit/decompile/compile MP & CG Post by: zjole on August 24, 2007, 09:23:21 pm here is how: http://www.e2mod.com/content/view/71/29/ i can't understand where i must put a checksum? which file?sbf ??? http://www.e2mod.com/content/view/93/27/ (http://www.e2mod.com/content/view/93/27/) BTW:the tutorial is a little out of date now. Title: Re: How to make/edit/decompile/compile MP & CG Post by: TaZ on August 25, 2007, 03:39:47 am i'm using sbf codec :P
I have ubuntu but i can't do it on my ubuntu :-\ Quote Beside cg39.smg, the other cg34 cg37 cg41 cg42 cg43 are cramfs file systems, you can mount -o -loop the smg in linux(root) # tar zcvf xxx.tar.gz mountedsmgfolder # tar zxvf xxx.tar.gz -C targeteditfolder so you can mod the files in target edit folder then # mkfs.cramfs targeteditfolder/xxx cg##.smg @zjole Do you have another tutorial? Title: Re: How to make/edit/decompile/compile MP & CG Post by: zjole on August 25, 2007, 08:44:18 am i'm using sbf codec :P Then forget about checksum.sbf codec will do it for you ;)I have ubuntu but i can't do it on my ubuntu :-\ Quote Beside cg39.smg, the other cg34 cg37 cg41 cg42 cg43 are cramfs file systems, you can mount -o -loop the smg in linux(root) # tar zcvf xxx.tar.gz mountedsmgfolder # tar zxvf xxx.tar.gz -C targeteditfolder so you can mod the files in target edit folder then # mkfs.cramfs targeteditfolder/xxx cg##.smg @zjole Do you have another tutorial? For cg34,cg41,cg42 Code: mount -t cramfs cgxx.smg -o loop [mountpoint] Code: mount -t cramfs cgxx.smg -o loop,offset=4096 [mountpoint] ilove3d has written a more detailed tutorial.But unluckily it's in Chinese. Title: Re: How to make/edit/decompile/compile MP & CG Post by: TaZ on August 25, 2007, 09:11:56 am @zjole
thanks man, i'll try it tomorrow because i don't have enough time :-\ Quote ilove3d has written a more detailed tutorial.But unluckily it's in Chinese. could you give me a link? Could anybody whose know chinese translate it? ;DTitle: Re: How to make/edit/decompile/compile MP & CG Post by: zjole on August 25, 2007, 09:56:07 am here:http://moto.it168.com/viewthread.php?tid=124115&extra=page%3D1 (http://moto.it168.com/viewthread.php?tid=124115&extra=page%3D1)
Very detailed one,contains lots of screenshots.It almost covers every aspect of hacking and modding that is known. Title: Re: How to make/edit/decompile/compile MP & CG Post by: TaZ on August 26, 2007, 08:21:30 am here:http://moto.it168.com/viewthread.php?tid=124115&extra=page%3D1 (http://moto.it168.com/viewthread.php?tid=124115&extra=page%3D1) Very detailed one,contains lots of screenshots.It almost covers every aspect of hacking and modding that is known. :o i would like to understand it... :-\ Title: Re: How to make/edit/decompile/compile MP & CG Post by: TaZ on August 26, 2007, 02:21:24 pm i can mount g34,cg41,cg42 :)
but if i want mount cg37 and cg43 it shows: Quote root@blaszak:/home/taz# mount -t cramfs /home/taz/Desktop/cg43.smg -o loop,offse t=4096 /home/taz/Desktop/43 mount: wrong fs type, bad option, bad superblock on /dev/loop3, missing codepage or other error In some cases useful info is found in syslog - try dmesg | tail or so Title: Re: How to make/edit/decompile/compile MP & CG Post by: zjole on August 26, 2007, 08:05:51 pm i can mount g34,cg41,cg42 :) Did you delete the 0x1000 header like the tutorial said?If so then just mount cg37 and cg43 as other cgs.Otherwise you should add ",offset=4096"but if i want mount cg37 and cg43 it shows: Quote root@blaszak:/home/taz# mount -t cramfs /home/taz/Desktop/cg43.smg -o loop,offse t=4096 /home/taz/Desktop/43 mount: wrong fs type, bad option, bad superblock on /dev/loop3, missing codepage or other error In some cases useful info is found in syslog - try dmesg | tail or so Title: Re: How to make/edit/decompile/compile MP & CG Post by: TaZ on August 31, 2007, 11:04:46 am i did everything by ilove3d's tutorial: i copied all files from smg_tools into /bin
i can edit all of CG's excpet CG43. When i'm typing cutsmg look what i get: Quote taz@blaszak:~/Desktop/rokr_e2$ sudo cutsmg cg43.smg Password: 6652+0 records in 6652+0 records out /bin/cutsmg: line 3: 12916 Segmentation fault dd if="${1}~" of="$1" bs=4096 skip=1 taz@blaszak:~/Desktop/rokr_e2$ what is wrong ??? Title: Re: How to make/edit/decompile/compile MP & CG Post by: zjole on September 02, 2007, 09:31:28 pm You needn't cut CG43 or CG37 before mounting them.Just do as I said.
Code: mount -t cramfs cg43.smg -o loop?offset=4096 mountpoint Title: Re: How to make/edit/decompile/compile MP & CG Post by: Panchoo on September 03, 2007, 09:27:59 am I would like 2 kno how 2 make *shx and *hs files as well as turning them into *smg. Can ne 1 help?
Title: Re: How to make/edit/decompile/compile MP & CG Post by: TaZ on September 03, 2007, 12:01:30 pm I would like 2 kno how 2 make *shx and *hs files as well as turning them into *smg. Can ne 1 help? read this: http://moto.it168.com/viewthread.php?tid=124115&extra=page%3D1 Title: Re: How to make/edit/decompile/compile MP & CG Post by: Ivanzinho on September 08, 2007, 06:35:37 pm sorry, but I don't understand how to make a *.shx with the firmware backup from our Phones, I don't like to flash before without get the original firmware, already exist any easy tutorial with the explain how to do it?
Title: Re: How to make/edit/decompile/compile MP & CG Post by: error398 on September 08, 2007, 09:33:22 pm so far, we dont have any backup software for E2.. maybe it will have soon.. im flash my phone 1 week after i bought.. its up to u. if u can wait for a years.. just wait LOL ;D.. i'll never do that.. its too long ;D
Title: Re: How to make/edit/decompile/compile MP & CG Post by: TaZ on September 09, 2007, 03:22:52 am backup is possible, but we can make only .sbf file :P
first we have to run GetOS and wait till it copy CodeGroup's on memory card. Then in SBF Codec we can make a .SBF which will include our CG's ;) i hope you undestood... ;D Title: Re: How to make/edit/decompile/compile MP & CG Post by: zjole on September 09, 2007, 07:04:19 am We do can backup the ap part using ilove3d's GetOS. There was report that someone managed to backup the bp part with Flash Backup.But I don't know how...
Title: Re: How to make/edit/decompile/compile MP & CG Post by: Darkslider on September 09, 2007, 09:32:12 am backup is possible, but we can make only .sbf file :P well,we actually need SBF,thats right,not SHX(it's different with E398,remember that)first we have to run GetOS and wait till it copy CodeGroup's on memory card. Then in SBF Codec we can make a .SBF which will include our CG's ;) i hope you undestood... ;D sbf is linux part of firmware,shx is firmware for network proc Title: Re: How to make/edit/decompile/compile MP & CG Post by: Ivanzinho on September 17, 2007, 05:00:12 pm Ok, I understand perfectly, I try to make a backup with sfb codec, and I will post the solution to do the backup :D
Title: Re: How to make/edit/decompile/compile MP & CG Post by: Pop Box on September 18, 2007, 10:33:01 pm It's not enough, but you can try the google translate page at
http://www.google.com/translate_t for translate that page: http://moto.it168.com/viewthread.php?tid=124115&extra=page%3D1 |