Title: Quake for A1200/E6 is enabled Post by: S1iPkNoT on May 09, 2008, 05:21:01 am Good news )
since yesterday Quake was ported to A1200/E6 by eug, programm-master from motofan.ru http://forum.motofan.ru/index.php?s=...post&p=1099810 Quake I Warning! In the package there is engine only! Installation: - copy iclusion of file games_update_070508.tar.gz to SD card. There must be folder /mmc/mmca1/games....etc (keep tree structure) - download this game for ?680i (http://rapidshare.com/files/104736345/QUAKEEZX.rar.html (http://rapidshare.com/files/104736345/QUAKEEZX.rar.html)) ~ 24Mb, you dont neeed to install this. - take from that archive 2 pak-files (pak0 & pak1) - make dir: /mmc/mmca1/games/data/quake/id1 - copy pak-files into that dir - download quake1.pkg.zip, remove .zip extension, install this package - make your own autoexec.cfg (if you wish....) and cory him into /mmc/mmca1/data/quake/id1 Game support Suspend/resume function. Variants for crosshair 0 (none) 1(+) 2(white cross) 3(red cross) 4(point) 5(corner?) Game support screen rotation at 270 degree (not explained here, some posts higher at original threat) Keys (hardware -- itself-key -- with pressed modificator-key): On MING, modificator-key is key between + & - For those. who wants assign somewhat on call-key - she work after you press and release this key quake1 pkg (http://forum.motofan.ru/index.php?act=Attach&type=post&id=165606) games_update_070508.tar.gz (http://forum.motofan.ru/index.php?act=Attach&type=post&id=165608) GREETINGS, YOU MUST SEND TO EUG FROM MOTOFAN.RU Title: Re: Quake for A1200/E6 is enabled Post by: BlinK_ on May 09, 2008, 05:45:49 am Tried on E2. libezxopenwindow.so.1 library is missing.
Title: Re: Quake for A1200/E6 is enabled Post by: keaglez on May 09, 2008, 07:28:23 am Hmm... I have that lib... @_BlinK, can u test it? I will PM u the lib... :)
Title: Re: Quake for A1200/E6 is enabled Post by: BlinK_ on May 09, 2008, 07:31:48 am Ok. Do it. (:
EDIT: Thanks HT. But it stil doesnt work. Quote ./quake: relocation error: /lib/libSDL-1.2.so.0: undefined symbol: _ZN7QWidget14dragEnterEventEP15QDragEnterEvent Title: Re: Quake for A1200/E6 is enabled Post by: arctu on May 11, 2008, 03:49:35 pm should work if source is modified a little bit. ;)
Title: Re: Quake for A1200/E6 is enabled Post by: BlinK_ on May 12, 2008, 01:37:53 pm @arctu, you mentioned in your blog, that you successfully ran SDL on E2. Maybe that SDL library which came with quake, is miscompiled for E2. So replacing it with a working one from you may work.. Or not.. (:
Title: Re: Quake for A1200/E6 is enabled Post by: Taurnil on May 13, 2008, 06:32:30 am anw, the keypad won't work... for sure xD
It must be recompiled :P Title: Re: Quake for A1200/E6 is enabled Post by: NightStalker1993 on May 13, 2008, 08:05:25 am master taurnil mind doing the honours of recompiling it? :P
lol Title: Re: Quake for A1200/E6 is enabled Post by: Taurnil on May 14, 2008, 06:47:40 pm lol
I would do it, I'll get a ubuntu copy soon and start learning.... almost from scratch xD so don't expect much lol Title: Re: Quake for A1200/E6 is enabled Post by: arctu on May 15, 2008, 03:51:16 am clever. my sdl lib is used in rockbox. (so technically, its blackhawk's =D). Try replacing the lib with the one from rockbox. Though, it isn't recommended. Rockbox's SDL lib is SLOW. The color conversion functions aren't fast. But for this, I think they've already fix the color issue. So it's better if someone go get the SDL sources from them.
Title: Re: Quake for A1200/E6 is enabled Post by: keaglez on May 15, 2008, 03:53:28 am Hmm... I tried to use Rockbox libSDL with no luck... :( btw Taurnil, good luck for u... ;)
Title: Re: Quake for A1200/E6 is enabled Post by: BlinK_ on May 15, 2008, 04:38:23 am @Taurnil, be careful with ubuntu, because,
ubuntu newer than gutsy has usbnet problem, you should find out zaurus.ko or sth. to patch usbnet, so it will show usb0 interface Which means, you will have to recompile kernel. |