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Author Topic: YEAH! SFC Emulator for E2 to be ready soon!!!  (Read 39319 times)
sjj
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« Reply #30 on: August 18, 2007, 08:08:07 pm »

Any news on this? It has been quite some time...

Why do he need such a long time to do the GUI??
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huatz84
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« Reply #31 on: August 18, 2007, 08:50:58 pm »

Yeah,we've waited such a long time.Maybe he's busy.U should post at it168.com as u could read chinese,bro.
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sjj
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« Reply #32 on: August 19, 2007, 06:18:16 am »

Don't think I'll gain anything by posting a topic... If it was out, I should have seen the topic, or have I missed it?
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Taurnil
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« Reply #33 on: August 19, 2007, 06:29:55 am »

Quote from: sjj
Any news on this? It has been quite some time...

Why do he need such a long time to do the GUI??
It has been just a week.  He told me "you wait a couple weeks, so I'll make the GUI"
and YES, he needs THAT time (long? lol you're desperated).
What do you prefer... a draft emulator with no options or a full working emulator with keymapping, save states, snapshots and such a good things?  If we want a good emulator we must wait.

Just give him some time, he must be doing his best.
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sjj
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« Reply #34 on: August 20, 2007, 01:54:26 am »

What I wanted was a simple version, maybe a command line one, so that I can test it on my phone...

I can wait for the full version though.... But how is the progress, how much is done??
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keaglez
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« Reply #35 on: August 20, 2007, 05:48:18 am »

I hope he want to release the beta version first.. Even with bug inside.. Only GUI needed i think.. Or using sript to call the game is just fine too..
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Best regards,
Jeffri H.

CyberPunk
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« Reply #36 on: August 20, 2007, 07:27:40 am »

yeah, people is very anxious... me too of course, I come here every day to see if there are any news xD!
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sjj
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« Reply #37 on: August 21, 2007, 01:36:54 am »

Haha, me too, I visit it168 daily to find out if its completed....
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keaglez
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« Reply #38 on: August 21, 2007, 03:35:09 am »

Btw, what about the button? Since it used full screen landscape to play, how about the button? It'll hard to play with joystick and numeric keys in landscape..
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Best regards,
Jeffri H.

pizzadox619
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« Reply #39 on: August 21, 2007, 04:13:14 am »

maybe joystick and Volume key. Wink
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keaglez
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« Reply #40 on: August 21, 2007, 05:58:22 am »

maybe joystick and Volume key. Wink
Yes, it'll better..
How about it @Taurnil? Tell us please..
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Best regards,
Jeffri H.

Taurnil
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« Reply #41 on: August 21, 2007, 06:23:00 am »

Actually, the keymap is fixed. you play landscape (turning to the right)
arrows are 4(up), 6(down), 2(right), 8(left).
buttons are VOL+(A) VOL-(B) FastForward(X), FastBackward(Y), 7 (L), 1 (R), 0(Select) and # (start)
it's kinda tricky -even annoying- playing platform games, but it's ok for RPGs Smiley
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keaglez
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« Reply #42 on: August 21, 2007, 06:31:13 am »

It's nice.. Yeah, we wont break our joystick.. LOL I hope the volume key wont break, since i break my old e398 volume key when using it too much..
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Best regards,
Jeffri H.

pizzadox619
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« Reply #43 on: August 22, 2007, 01:44:57 am »

@keaglez
i don't think it will break the sidekeys. E2 sidekeys is different with E398/E1.
My volumekeys @E1 (volume +) is broken too. [i must repeat press the key & press again]
cuaaape degh
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sjj
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« Reply #44 on: August 22, 2007, 02:31:32 am »

I would rather use the emulator with the keypad to the right as I'm right handed... With the joystick at the left, it will be very hard for me to control it...

For the 'A' button, we can use the voice key and the rest of the buttons can use mapped to the volume and music keys...
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